2019 Art Course Syllabus

This is the syllabus for my 2019 art course. If you’re interested in learning more about my art course, please read 2019 Art Course Introduction, Goals, and Materials.


Term 1 (Jan 6 – April 20)

The first term consists of four different kinds of assignments per each week. The structure of this term is made so that you can work on one assignment for one day, and then have three extra days to polish up your work, or to catch up if you’ve fallen behind.

The illustration assignments will allow you to expand your visual library and gain a deeper understanding of the shapes and anatomies of various things.

The perspective assignments will have you practicing various kinds of perspective techniques, in order to gain an understanding of how to portray three dimensional shapes in a two dimensional medium.

The design assignments will get you practicing your creativity skills, and have you thinking about the uses, shapes, and features of various things, in order to design unique objects.

The rendering assignments will teach you how to convey forms and textures in a realistic way.

This term lasts from January 6th to April 20th, with a week-long break in the middle of the term, from February 17th to 23rd. After the first term is over, there will be a two week break before the second term starts.

Week 1 (Jan 6 – 12):

Illustration: Nature Studies (Part 1/3)
Perspective: One Point Perspective (Part 1/3)
Design: Plant Pot Designs (Part 1/2)
Rendering: Simple Shapes – No Texture (Part 1/3)

Week 2 (Jan 13 – 19):

Illustration: Nature Studies (Part 2/3)
Perspective: One Point Perspective (Part 2/3)
Design: Plant Pot Designs (Part 2/2)
Rendering: Simple Shapes – No Texture (Part 2/3)

Week 3 (Jan 20 – 26):

Illustration: Nature Studies (Part 3/3)
Perspective: One Point Perspective (Part 3/3)
Design: Weapon Designs (Part 1/2)
Rendering: Simple Shapes – No Texture (Part 3/3)

Week 4 (Jan 27 – Feb 2):

Illustration: Animal Studies (Part 1/3)
Perspective: Two Point Perspective (Part 1/3)
Design: Weapon Designs (Part 2/2)
Rendering: Simple Shapes – Varied Texture (Part 1/3)

Week 5 (Feb 3 – 9):

Illustration: Animal Studies (Part 2/3)
Perspective: Two Point Perspective (Part 2/3)
Design: Furniture Designs (Part 1/2)
Rendering: Simple Shapes – Varied Texture (Part 2/3)

Week 6 (Feb 10 – 16):

Illustration: Animal Studies (Part 3/3)
Perspective: Two Point Perspective (Part 3/3)
Design: Furniture Designs (Part 2/2)
Rendering: Simple Shapes – Varied Texture (Part 3/3)

Break (Feb 17 – 23)

Week 7 (Feb 24 – Mar 2):

Illustration: People Studies (Part 1/3)
Perspective: Three Point Perspective (Part 1/3)
Design: Animal-Based Vehicle Designs (Part 1/2)
Rendering: Spheres with Textures (Part 1/3)

Week 8 (Mar 3 – 9):

Illustration: People Studies (Part 2/3)
Perspective: Three Point Perspective (Part 2/3)
Design: Animal-Based Vehicle Designs (Part 2/2)
Rendering: Spheres with Textures (Part 2/3)

Week 9 (Mar 10 – 16):

Illustration: People Studies (Part 3/3)
Perspective: Three Point Perspective (Part 3/3)
Design: Animal Armor Designs (Part 1/2)
Rendering: Spheres with Textures (Part 3/3)

Week 10 (Mar 17 – 23):

Illustration: Man-made Object Studies (Part 1/3)
Perspective: Draw-Through Method (Part 1/3)
Design: Animal Armor Designs (Part 2/2)
Rendering: Rendering Designs (Part 1/3)

Week 11 (Mar 24 – 30):

Illustration: Man-made Object Studies (Part 2/3)
Perspective: Draw-Through Method (Part 2/3)
Design: Humanoid Armor Designs (Part 1/2)
Rendering: Rendering Designs (Part 2/3)

Week 12 (Mar 31 – Apr 6):

Illustration: Man-made Object Studies (Part 3/3)
Perspective: Draw-Through Method (Part 3/3)
Design: Humanoid Armor Designs (Part 2/2)
Rendering: Rendering Designs (Part 3/3)

End of Term Break (Apr 7 – 20)


Term 2 (Apr 21 – Aug 3)

The second term consists of three different kinds of assignments per week. The structure of this term is made so that you can work on one assignment for one day, and then have four extra days to polish up your work, or to catch up if you’ve fallen behind.

The ambience assignments will get you to practice and think about moods, tones, and feelings, and will give you the opportunity to learn about lighting, composition, and color.

The setting design assignments will have you thinking about the way settings are used and laid out, how characters and settings interact, and about following design briefs.

The character design assignments will have you thinking about silhouettes, shape language, character roles, and about how characters interact with their environments. These assignments will also give you experience in following design briefs.

This term lasts from April 21st to August 3rd, with a week-long break in the middle of the term, from June 2nd to 8th. After the second term is over, there will be a two week break before the third term starts.

Week 1 (Apr 21 – 27):

Ambiance: Conveying Mood with Light (Part 1/2)
Setting Design: Natural Kingdom (Part 1/4)
Character Design: Ancient Ruler (Part 1/4)

Week 2 (Apr 28 – May 4):

Ambiance: Conveying Mood with Light (Part 2/2)
Setting Design: Natural Kingdom (Part 2/4)
Character Design: Ancient Ruler (Part 2/4)

Week 3 (May 5 – 11):

Ambiance: Conveying Mood with Composition (Part 1/2)
Setting Design: Natural Kingdom (Part 3/4)
Character Design: Ancient Ruler (Part 3/4)

Week 4 (May 12 – 18):

Ambiance: Conveying Mood with Composition (Part 2/2)
Setting Design: Natural Kingdom (Part 4/4)
Character Design: Ancient Ruler (Part 4/4)

Week 5 (May 19 – 25):

Ambiance: Conveying Mood with Color (Part 1/2)
Setting Design: Cat Cafe (Part 1/4)
Character Design: The Cats (Part 1/4)

Week 6 (May 26 – Jun 1):

Ambiance: Conveying Mood with Color (Part 2/2)
Setting Design: Cat Cafe (Part 2/4)
Character Design: The Cats (Part 2/4)

Break (Jun 2 – 8)

Week 7 (Jun 9 – 15):

Ambiance: Time of Day (Part 1/3)
Setting Design: Cat Cafe (Part 3/4)
Character Design: The Cats (Part 3/4)

Week 8 (Jun 16 – 22):

Ambiance: Time of Day (Part 2/3)
Setting Design: Cat Cafe (Part 4/4)
Character Design: The Cats (Part 4/4)

Week 9 (Jun 23 – 29):

Ambiance: Time of Day (Part 3/3)
Setting Design: Moon Base (Part 1/4)
Character Design: Moon Dwellers (Part 1/4)

Week 10 (Jun 30 – Jul 6):

Ambiance: Time of Year (Part 1/3)
Setting Design: Moon Base (Part 2/4)
Character Design: Moon Dwellers (Part 2/4)

Week 11 (Jul 7 – 13):

Ambiance: Time of Year (Part 2/3)
Setting Design: Moon Base (Part 3/4)
Character Design: Moon Dwellers (Part 3/4)

Week 12 (Jul 14 – 20):

Ambiance: Time of Year (Part 3/3)
Setting Design: Moon Base (Part 4/4)
Character Design: Moon Dwellers (Part 4/4)

End of Term Break (Jul 21 – Aug 3)


Term 3 (Aug 4 – Dec 21)

The third term has quite a different structure than the other two terms. This term is split into three sections, each of which lasts for six weeks. There are two breaks splitting up the three sections.

Each section has two projects to work on, that are highly up to interpretation. There is also no schedule for how the projects are completed, only certain requirements for what is needed by the end of the section.

The sections are done this way so that you will have the opportunity to stretch your creativity. It also allows you to make your own schedule, and practice time management, which is a valuable skill for anyone to learn.

This term lasts from August 4th to December 21st, with two week-long breaks splitting up the sections, from September 15th to 21st, and from November 3rd to 9th. After the third term is over, the course is complete.

Weeks 1 – 6 (Aug 4 – Sep 14):

Project One: Re-imagination of a Fairy Tale
Project Two: Special Garden

Break (Sep 15 – 21)

Weeks 7 – 12 (Sep 22 – Nov 2):

Project Three: Creating a Temple
Project Four: Adaptation of a Book

Break (Nov 3 – 9)

Weeks 13 – 18 (Nov 10 – Dec 21):

Project Five: Sequel to a Video Game
Project Six: Personal Project

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